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%0 Conference Proceedings
%4 sid.inpe.br/banon/2004/08.18.19.12
%2 sid.inpe.br/banon/2004/08.18.19.12.40
%@doi 10.1109/SIBGRA.2004.1352980
%T Morphing textures with texton masks
%D 2004
%A Tonietto, Leandro,
%A Walter, Marcelo,
%@affiliation PIPCA - Universidade do Vale do Rio dos Sinos
%E Araújo, Arnaldo de Albuquerque,
%E Comba, João Luiz Dihl,
%E Navazo, Isabel,
%E Sousa, Antônio Augusto de,
%B Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)
%C Curitiba, PR, Brazil
%8 17-20 Oct. 2004
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K textures, texture synthesis, morphing, texture from samples.
%X Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.
%@language en
%3 4478_Tonietto_L.pdf


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